The Flower grows out of Zero’s eyeball, and animates her corpse. She contrasts herself with the idealistic rebels in the square, and laughs.Īs she dies of exposure, Zero catches sight of a ‘rose-colored flower’ suddenly blossoming in front of her. “Maybe I kill to find out why.”Įventually, her hundreds of murders catch up with her, and she’s captured, whipped, and set for execution. It barely seems to affect her, and she wonders in a mild tone why she always kills everyone. We follow her as she murders and robs her way through a series of people, without mercy. She has a brief life with a thief who was a former client with the brothel, but when he, too, decides to betray her after she contracts a disease called the ‘scourge’, she murders him as well. Giving them the slip hardens her resolve to depend on nobody. She slaughters everyone in the brothel, only to get captured by bandits. This leads Zero to conclude she can’t trust anyone, and begin her career of mass murder. Before long, Indigo exploits Zero’s help in an escape attempt, then betrays her, leaving her for dead. Zero got nicknamed Rose by another brothel worker, who she named Indigo in return. Zero grew up under an abusive mother, who treated her with little but violence and then sold her to a brothel. Now and then, ‘Seal Magic’ is deployed, seemingly requiring large sacrifices each time to contain magical catastrophes. To skip forward pretty quickly, a series of failed rebellions lead to the magical Church institutions dwindling in power, and the Lords of the Land seize take over magical research. The Church establishes a feudal system of rule managed by ‘Lords of the Land’ or ‘landed lords’. They start experimenting with ‘seal magic’, with the occasional accident – the timeline mentions a magician who accidentally turned themselves into a gigantic foot and trampled 2000 people.īy the 900s, this Church expands its power to rule most of Midgard. There, they establish that magic is real, and they come under the jurisdiction of the Pythagoras Institute, which becomes increasingly a religious order. Most of the countries collapse, and surviving nobles retreat into the Cathedral City. The arrival of magical creatures in Europe is generally bad news. An earthquake took place in the year 856, heralding the arrival of a city on the Iberian Peninsula. Although I reckon there will be more players who do not relate to the story (than those who do),” Yoko answered.The game are set in a world called ‘Midgard’, it starts with an event officially translated as ‘The Cataclysm’. “The answer is ‘I’m not doing anything special.’ There are all types of people in the world, and no matter what kind of stories we create, I believe they will always appeal to certain number of players. Siliconera asked how do you create a dark story that can appeal to players. These followers may help Zero in battle, but have other personal issues like Dito’s lust for violence and Octa’s… well lust. It seems like Taro Yoko is drawn to designing dark stories. “In Drakengard there was a character that accompanied the protagonist so we followed the same system in Drakengard 3,” Yoko said talking about characters Octa and Dito. “In terms of roles, they play noisy and useless characters who say strange things.” The Drakengard series has never shied away from controversial topics like incest in the first game, which was toned down in the Western release. Sexual characters rarely appear in other games so I chose to feature them in the Drakengard series.” Yoko said, “I thought it would be interesting for a game to feature a protagonist who worked in a brothel. I asked Yoko to tell us a little about Zero, the protagonist in Drakengard 3 who is out to slay her sisters. The Drakengard storylines connect between games with Nier spinning off an ending from Drakengard and Drakengard 2 continuing from a different ending. You know all the disasters that happened after that,” Yoko said in an interview with Siliconera. So I created multiple endings without thinking ahead. “When I created the first Drakengard, I was told there would be no sequel. When Taro Yoko, creative director of Drakengard 3, made the PlayStation 2 game that started the series he was told it would be a one off game. Drakengard 3 is the third game in the series, but chronologically it’s the first story in the Drakengard universe.
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